
If any bodies are discovered, Strong and his guards will be evacuated. Others, however, are patrolling near or among the throng of corporate revellers.

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Some of them are easy pickings, as they're situated away from the party on balconies overlooking the street, which, as Agent 47's handler helpfully points out, is free from pedestrian traffic at this time. Aside from Strong, the player has to take out 14 bodyguards dotted around the rooftop party. This may all sound pretty straight-forward, but Sniper Challenge is a tough puzzle to crack. He sets himself up on a neighbouring rooftop with a Silenced Kazo TRG sniper rifle (which DLC owners will have unlocked for the main game) and waits for his targets to arrive. Agent 47 is tasked with taking out the CEO and as many of his bodyguards as possible without raising any alarms. It seems his target is hardly ever seen in public, except at the annual corporate retreat, which this year is taking the form of a roof party. The set up for Sniper Challenge has Agent 47 in Chicago to execute Richard Strong Jr, the chief executive of a high-profile weapons manufacturer. It only rewards those with nerves of steel, laser-guided timing and the patience of a saint. Sniper Challenge, like many Hitman missions before it, is a slow-paced, yet highly tense affair, where the impulse to pull the trigger on a target becomes almost uncontrollable. These are the players who understand that successfully executing a contract with Agent 47 requires a virtue that modern gaming seems to be trying to eradicate in gamers: patience. It's the PR aimed at long-time Hitman fans who like prowling around in shadows, who turn to their Ballers as a last resort and who will probably not use the Instinct mechanic when they pick up a copy of Absolution. So Sniper Challenge is Absolution's fan-targeted marketing.

You know, all the things that have caused such consternation among Hitman fans so far. After all, how enticing does a game look to newcomers if its trailer features nothing other than a bald man in a suit waiting in the shadows for a good two minutes? They're more likely to be attracted to the slow-motion gun battles, the trails of fire left by guards as they pound a route and a screenshot of an axe slicing through someone's skull. To a degree this is the fault of the game's marketing, which has been largely aimed at attracting new players to the series.
